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Notes on Raytracing

The following pages are a series of notes on raytracing I had placed on the Platformers Forum.  They were intended to give a brief overview of some raytracing topics with relation to gaming.  I've reproduced them here so that even after the thread dies the notes will still be around.

The Basics
Realtime Raytracing
Voxels, Voxels, Voxels!